References
Papers
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- Mark Duchaineau, Murray Wolinsky, David E. Sigeti, Mark C. Miller, Charles Aldrich, and Mark B. Mineev-Weinstein. Roaming terrain: real-time optimally adapting meshes. In VIS '97: Proceedings of the 8th conference on Visualization '97, pages 81-88, Los Alamitos, CA, USA, 1997. IEEE Computer Society Press.
- Leila De Floriani and Paola Magillo. Algorithms for visibility computation on digital terrain models. In SAC '93: Proceedings of the 1993 ACM/SIGAPP symposium on Applied computing, pages 380-387, New York, NY, USA, 1993. ACM Press.
- Leila De Floriani and Enrico Puppo. Hierarchical triangulation for multiresolution surface description. ACM Trans. Graph., 14(4):363-411, 1995.
- Robert J. Fowler and James J. Little. Automatic extraction of irregular network digital terrain models. In SIGGRAPH '79: Proceedings of the 6th annual conference on Computer graphics and interactive techniques, pages 199-207, New York, NY, USA, 1979. ACM Press.
- Geoffrey Y. Gardner. Simulation of natural scenes using textured quadric surfaces. In SIGGRAPH '84: Proceedings of the 11th annual conference on Computer graphics and interactive techniques, pages 11-20, New York, NY, USA, 1984. ACM Press.
- K. Kaneda, F. Kato, E. Nakamae, T. Nishita, H. Tanaka, and Takao Noguchi. Three dimensional terrain modeling and display for environmental assessment. In SIGGRAPH '89: Proceedings of the 16th annual conference on Computer graphics and interactive techniques, pages 207-214, New York, NY, USA, 1989. ACM Press.
- Peter Lindstrom, David Koller, William Ribarsky, Larry F. Hodges, Nick Faust, and Gregory A. Turner. Real-time, continuous level of detail rendering of height fields. SIGGRAPH '96: Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, pages 109-118, New York, NY, USA, 1996. ACM Press.
- Robert Marshall, Rodger Wilson, and Wayne Carlson. Procedure models for generating three-dimensional terrain. In SIGGRAPH '80: Proceedings of the 7th annual conference on Computer graphics and interactive techniques, pages 154-162, New York, NY, USA, 1980. ACM Press.
- Eihachiro Nakamae, Koichi Harada, Takao Ishizaki, and Tomoyuki Nishita. A montage method: the overlaying of the computer generated images onto a background photograph. In SIGGRAPH '86: Proceedings of the 13th annual conference on Computer graphics and interactive techniques, pages 207-214, New York, NY, USA, 1986. ACM Press.
- Renato Pajarola, Marc Antonijuan, and Roberto Lario. Quadtin: quadtree based triangulated irregular networks. In VIS '02: Proceedings of the conference on Visualization '02, pages 395-402, Washington, DC, USA, 2002. IEEE Computer Society.
- Marc Pollefeys and Luc Van Gool. From images to 3d models. Commun. ACM, 45(7):50-55, 2002.
- Eric Saux, Rémy Thibaud, Ki-Joune Li, and Min-Hwan Kim. A new approach for a topographic feature-based characterization of digital elevation data. In GIS '04: Proceedings of the 12th annual ACM international workshop on Geographic information systems, pages 73-81, New York, NY, USA, 2004. ACM Press.
- Martin Suter and D. Nuesch. Automated generation of visual simulation databases using remote sensing and gis. In VIS '95: Proceedings of the 6th conference on Visualization '95, page 86, Washington, DC, USA, 1995. IEEE Computer Society.
- C. Wang and L. Schubert. An optimal algorithm for constructing the delaunay triangulation of a set of line segments. In SCG '87: Proceedings of the third annual symposium on Computational geometry, pages 223-232, New York, NY, USA, 1987. ACM Press.
- Frederick M. Weinhaus and Venkat Devarajan. Texture mapping 3d models of real-world scenes. ACM Comput. Surv., 29(4):325-365, 1997.
Websites
Books
- Wright, R. OpenGL SuperBible. SAMS Publishing.
- Andrew Koenig and Barbara E. Moo. Accelerated C++. Adison Wesley.
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