Physically-based Approach
The physically-based approach would seem to complement
motion bending, as it excels at what motion blending fails to achieve.
In the motion blending section it was discovered that the technique
was very good at creating extremely realistic variations of similar
actions by capturing the nuisances of human movement, but its failure
was the limitations of the motion library and the extent of the synthesised
motion.
Physics-based methods do not rely on a large motion
library, but instead incorporate biomechanical information, such as;
using some muscles more than others, elastic mechanisms at joints due
to the mechanical properties of tendons, ligaments, and muscles, and
variable stiffness at joints depending on the task. This means that
it ideal at creating highly dynamic movements.
"Due to the complexity of biological motion
we introduce Nonlinear Inverse Optimisation (NIO), a novel algorithm
for estimating optimisation parameters from motion capture data. Our
method can extract the physical parameters from a single short motion
sequence. Once captured, this representation of style is extremely flexible:
motions can be generated in the same style but performing different
tasks, and styles may be edited to change the physical properties of
the body.", Liu et al (2004).
For a description of the Nonlinear Inverse Optimisation algorithm,
click
here.
Obviously due to the intended requirement of the motion, the level
of biomechanical data can be scaled up and down, but it is all based
around the same concept of calculating the total amount of torque due
to forces at each joint. These forces are both internal and external:
muscle torques, gravity, spring forces, internal elastic forces, ground
contact forces and shoe elastic forces.