Fluid Dynamics Jamie Briens MSc Computer Animation |
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Obviously the main application for fluid dynamics is in film and
game animations. In games it might not be the case that these
fluids look realistic depending upon the type of game, but
for the more realistic games and most films, it is important
for these fluids to look and behave in a realistic manner. Modelling software have started including some form of integrated fluid control within then. Maya now has its own fluid effects package ontained within, and has interactive near real time 2D solvers, and has 3D solvers also. On the other hand there are many standalone applications starting to appear. RealFlow is one of these, and is one of the leaders in its area. It can model many different types of behavior within fluids, and is a very general purpose package for fluids. In most cases this is probably enough, but there are certain instances when you need to meet a specific look that can't be delivered, and Maya would be more useful as you can control it a lot more. A similar product is Flow 3D. This is another standalone computational fluid dynamics application, but instead of being used to produce realistic looks, it is used as a simulation tool. It provides simluations of fluids in various situations that can be tailored to the user needs, and is used a lot in the industrial sector. |