Annotations and References
[1] Keenan Crane,Ignacio Llamas and Sarah Tariq.Real Time Simulation and rendering of 3D Fluids. http://http.developer.nvidia.com/GPUGems3/gpugems3_ch30.html [Accessed 14th May 2010].
This paper provided me a basic insight about what happens in the fluid.I also noticed what are all the techniques that had been used in the past before the creation of the computation fluid dynamics.I also came to know about the mathematics that takes place inside the fluids.

[2] Gordon Chapman,Jerry Tessendorf and Michael A.Kowalski.Art directing particle flow with custom vector fields.In SIGGRAPH `08:ACM SIGGRAPH 2008 talks,pages 1-1,New York,NY,USA,2008,ACM.
In this paper,Gordon Chapman,Jerry Tessendorf and Michael A.Kowalski have proposed a method which is used by one of the leading visual company to simulate the fire.

[3]SITNISATI,Fumefx.http://www.afterworks.com/FumeFX.asp?ID=4[Accessed 13 May 2009].
This article gave me to learn a bit about the famous FumeFX plugin which is used in creating stunning effects.

[4]Mark J. Harris,Chapter 38. Fast Fluid Dynamics Simulation on the GPU.Available from:
http://http.developer.nvidia.com/GPUGems/gpugems_ch38.html. [Accessed 13 May 2009].
I used this tutorial to study how a fluid solver can be created and implemented with some techniquesI also got to know about various other mathematical equations that have been usec to achieve fire.

[5]Sidefx Video tutorials, 2008-2009,http://www.sidefx.com [Accessed 17 August 2009].
Sidefx Houdini tutorials proved to be very useful for me as i was a beginner to generate fluids like fire and smoke.By using this i also came to know about how the value changes can change the look of the entire simulation in just a few mouse clicks.

[6]Sidefx Software.Houdini.2010Available from http://www.sidefx.com/
Software that is widely being used in order to create procedural visual effects.