References.
 
Parent, R E. Scheepers, F. Carlson, W, E. May, S, F.
1997. Anatomy-Based Modelling of the Human Musculature Siggraph 1997 Conference
Available from: http://accad.osu.edu/~smay/Human/human.pdf
Siggraph journal which I used to compare my tests and theories while I worked
 
Miller, E.  Unay, J. Thuriot, P. 2008.
Autodesk Maya Techniques, Hyper-Realistic Creature Creation.
Autodesk, Inc
Modeling techniques guide book for Maya which helped me with all practical modelling. 
 
Fabry, G. 2005.
Anatomy for the Fantasy Artists
Quarto Publishing plc
 
YouTube.2008. Fitnesssolution Channel.
Available from :www.youtube.com/watch?v=kC4xi4-fZ1o (Accessed 13th May 2010)
Online video of body builders exercising whch helped when animating and comparing blend shapes
 
Giraud, D.  submitted work on Devient art
2010. Devientart.
Unknown author Devientart.
http://mojette.deviantart.com/gallery/#_featured--2
Gallery of Giraud, D which I took my Rotascope images
 
Tattoo designs reviewed.
Unknown author.
2008-2010.
www.tattoodesignsreviewed.com/
Tattoo site where I took at tattoo design to incorporate into my texture work
 
Free Photoshop Textures.
Unknown author.
Unknown date.
www.photoshoptextures.com/human-textures/human-textures.htm 
Texture site where I took a photo of human skin to incorporate into my texture work

Software used for production:
 
Autodesk, 2010. Softimage XSI (2010) 
Adobe, unknown date, Photoshop (CS3) 
Adobe, Unknown date, Premier (CS3) 
Microsoft Office, 2006, Microsoft Publisher Microsoft Corporation.