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REFERENCES
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BOOKS
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Williams, R., 2001. The Animators Survival Kit. 1st ed. London: Faber & Faber.
Describes different animation techniques including ‘breaking bones’

Ritchie, K. , 2005. The Art of Rigging Volume 1. 1st ed. San Francisco: CG Tookit.
Discusses different techniques to create Squash and stretch rig and discusses fk/ik.

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WEBSITES
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ASIFA Hollywood Animation Archive, 2010, Messmer-Otto. [Online] Available at:
http://www.cartoonhalloffame.org/2005/12/messmer-otto.html [Accessed 1 May 2010]
A potted biography about Otto Messmer

ASIFA Hollywood Animation Archive, 2010, Nolan-Bill. [Online] Available at:
http://www.cartoonhalloffame.org/2006/01/nolan-bill.html [Accessed 1 May 2010]
A potted biography about Bill Nolan

Autodesk, 2010, Bend Leg Setup. [Online] Available at:
http://area.autodesk.com/forum/autodesk-softimage/animation/bend-leg-setup/page-1/ [accessed 4 May 2010]
A forum discussion about creating bendy limbs using curves.

Computer Arts, 2010, Inside the Incredibles. [Online] Available at:
http://www.computerarts.co.uk/in_depth/features/inside_the_incredibles [Accessed 9 May 2010]
An interview with animators who worked on the incredible, and a discussion of rigging methods.

Ethivierge, 2010, Noodle Arm Setup. [Online] Available at:
http://www.ethivierge.com/page/rigging/ [Accessed 5 May 2010]
This elaborates on the curve method and solves up vector issues

JohnKStuff, 2010, help-me-do-some-rubber-hose-crap. [Online] Available at:
http://johnkstuff.blogspot.com/2006/04/help-me-do-some-rubber-hose-crap.html 
[Accessed 31 April 2010]
This a primer about 1930’s style animation and the central protagonists

Screen Cast, 2010, Toon Deformation. [Online] Available at:
http://www.screencast.com/users/rayfigs/folders/XSI%20Videos/media/54531c66-0f00-41f2-9e73-095a4f8ebe8b [Accessed 4 May 2010]
This describes how to create a bendbow setup using CV curves

Share CG, 2010, Arm-Rigging-for-Animators—Softimage-XSI. [Online] Available at:
http://www.sharecg.com/v/5398/pdf/word-doc-tutorial/Arm-Rigging-for-Animators---Softimage-XSI?division_id=11 [Accessed 28 April 2010]
Describes the industry standard way of creating stretchy bones

Vibrunnica, 2010, Tutorial Bendy Bones Rig in Softimage. [Online] Available at:
http://vibrunnica.blogspot.com/2009/12/tutorial-bendy-bones-rig-in-softimage.html
This was my primary source and it covers the same curve method but also demonstrates how to use the Parameter Connection Editor to create an automatic bend, and how to create a parameter to adjust the amount of bend that the limb has.

Vimeo, 2010, My Deformable Rig In XSI. [Online] Available at:
http://vimeo.com/436178
A demo of a ribbon rig in XSI that shows the versatility of this method, and shows how you can not only bend but also scale freely. Unfortunately this doesn’t show exact methodology.

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TUTORIAL DVDS
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Rigging Pro XSI Training DVD, [Digital Download] Beirut: 3D Quakers
Available from: http://www.3dquakers.com, This features the schinko method of creating stretchy bones, but also describes a way of changing the colour of ‘bones’ when they are stretched to give visual feedback to the animator. This also demonstrates a way of creating an FK/IK rig with an ability to blend between the two.

Character in Motion, 2008, [DVD] Montreal: Skuad Studios.
Available online at: http://www.3Dmastermind.com, This DVD includes a tutorial of how to create a cartoon rig, with stretchy bones using the schinko method, but without using bendy bones.

BENDY BONES RIBBON RIG
Dissected from a rig provided by toonfish