Gary Boyle – MADE 09/10 – Personal Inquiry 

Bibliography

Literature:

Daeid, N.N.,  2004.  
A technical document aimed at introducing the phenomena of fire in the context of fire investigation.  Used to gain an understanding of the physical properties and characteristics of fire.

Drysdale, D.D., 2001.  Encyclopaedia of Physical Science & Technology Vol.5.  3rd ed.  London: Academic Press.
An encyclopedia entry on fire dynamics that begins to describe the basic fundamentals of fire and combustion. 

Lewis, B. Elbe, G., 1987.  Combustion, Flames & Explosions of Gases. 3rd ed.  Orlando: Academic Press.
A text describing the real world physics of flames under various conditions.  Used to gain a basic understanding on the role of turbulence and laminar flow in the shaping of a flame and as a source for some very interesting photography of flames.

Peters, N. 2000.  Turbulent Combustion.  Cambridge: Cambridge University Press.
A technical document providing an in-depth analysis of turbulent combustion and fluid dynamics.  Although heavily technical I found sections of the text useful in gaining an understanding of basic fluid dynamics.

Rehder, J.E.,  2000.  The Mastery and Uses of Fire in Antiquity.  Quebec: McGills-Queens University Press.
An archaeological investigation into the use and handling of fire throughout the ages.  A useful text that attempts to describe the properties of fire without resorting to mathematical formulae.

Rorrer, G.L. Welty, J. Wicks, C.E. & Wilson, R.E., 2001.  Fundamentals of Momentum, Heat and Mass Transfer.  4th ed.  John Wiley & Sons; New York: John Wiley & Sons.
This book describes the fundamental physical laws of heat transfer and describes conduction, convection and radiation.  Although very technical in nature I found sections of the text useful in describing the nature of heat transfer.

Journal

Claes, P. 2009.  Controlling Fluid Simulations with Custom Fields in Houdini. Thesis, (Masters).  Bournemouth University.
A thesis describing the difficulties of art-directable fluid dynamics.  Contains a basic introduction to fluid dynamics for visual effects and several Houdini examples that were useful in beginning to understand the potential for custom fields.

Fedkiw, R. Stam, J. & Jensen, H.W., 2001.  Visual Simulation of Smoke, SIGGRAPH 2001, 23-30.
A technical paper that describes the basis of vortex confinement.

Hong, J.M. Shinar, T. & Fedkiw, R., 2007.  Wrinkled Flames and Cellular Patterns. SIGGRAPH 2007, ACM TOG 26, 47.1-47.6.
A technical paper describing a methodology utilising the Navier-Stokes equations to  model flames.  Used to gain an understanding of the transfer of the real life properties of fire into a computer/visual effects context.

Kim, T.  Thurey, N. James, D.  Gross, M., 2008.  Wavelet Turbulence for Fluid Simulation.  SIGGRAPH 2008, ACM TOG 27, 50.  
An insight into the concept and technique behind the 'Up-res' technique used in Pyro FX to add small scale turbulent detail to pre-calculated low-resolution voxel simulations.  Used to  help understand the process of 'Up-Res' from a technical point of view.

Nguyen, D. Enright, D. & Fedkiw, R., 2003.  Simulation and Animation of Fire and Other Natural Phenomena in the Visual Effects Industry. Western States Section, Combustion Institute, Fall Meeting, UCLA. 
A technical paper detailing several methods and techniques for simulating a variety of fire phenomenon in the context of visual effects.  Used to develop an awareness of alternative methods of simulation and the considerations involved in each.

Selle, A. Rasmussen, N. & Fedkiw, R., 2005.  A Vortex Particle Method for Smoke, Water and Explosions, SIGGRAPH 2005, ACM TOG 24, 910-914.
A technical paper detailing a new approach to simulating large scale turbulence.  Used to gain a basic understanding of vortex confinement and its limits.

Web Based

SideFX.  2008.  Masterclass: On Fire.  Available from: http://download.sidefx.com/images/stories/tutorials/masterclasses/masterclass_onfire.mov [Accessed 14/05/10]
A video pre-dating the Pyro FX digital asset that describes other methods for creating fire in Houdini.  Used to help understand other potential methodologies utilised before Pyro FX was created.

SideFX.  2009.  Masterclass: Pyro FX.  Available from: http://www.sidefx.com/index.php?option=com_content&task=view&id=1496&Itemid=132 [Accessed 14/05/10]
An in-depth masterclass on the inner workings of the Pyro FX digital asset.  Used to  gain an understanding of how the Pyro network behaves.

SideFX.  2009.  Intro to Pyro FX.  Available from: http://www.sidefx.com/index.php?option=com_content&task=view&id=1284&Itemid=132 [Accessed 14/05/10]
A basic introduction to the Pyro FX digital asset for Houdini demonstrating the preset values and underlying work-flow.  Used as part of the learning process to familiarise myself with Pyro FX.

SideFX.  2009.  Learning Pyro FX.  Available from: http://www.sidefx.com/index.php?option=com_content&task=view&id=1524&Itemid=132 [Accessed 14/05/10]
Several instructional videos detailing the Pyro FX work-flow, with information on scene set-up, visualisation, shading, voxels and scattering.  Used as part of the learning process to familiarise myself with PyroFX.

Software

Houdini 10
3D modeling package with rigid body and fluid capabilities including the PyroFX digital asset that I used to simulate fire with various settings.

NukeX
Compositing software that I used to combine videos outputted from Houdini for use in this presentation.