The Debates

This section looks at some of the issues raised when applying traditional style animation into a CG medium. 2 sections are reviewed, a 1997 panel discussion at Siggraph examine the use of motion capture versus keyframe animation, and one of the first papers released dealing with applying traditional techniques to 3D Animation.

Siggraph Panel Discussion - Motion Capture and CG Character Animations

Principles of Traditional Animation Applied to 3D Computer Animation

 
Origins Marey Muybridge Fleischer Rob Bredow Q & A Debate Siggraph Panel CG Animation Pipeline Future Squash and Stretch Splines Experiment Summary Further Reading

(c) Shane Aherne 2005

Contact:  shane@shaneaherne.com